CVE-2021-26825

medium
Published — · Modified —
CVSS v3
CVSS v4 NEW
not yet in upstream
VIR risk
5.5

Description

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Predictions

Exploit likelihood
20%
Patch ETA

Heuristic predictions, AS-IS, for prioritization only.

Mitigations

No mitigations published for this CVE yet.

The vendor-content worker queues fetches as references arrive (check back in a few minutes). Or — if you've already worked around this in production — publish your fix to the community-verified tier.

✚ Propose a mitigation on Community → Mitigations published via the community go through AI scoring + 2 human reviewers + 7-day silent objection window before landing here with source_tier=community-verified.

OS impact

debian Debian Mixed 4 releases
VersionStatusFixed in
trixie Fixed 3.5.1-stable-1
sid Fixed 3.5.1-stable-1
bullseye Affected
bookworm Affected
arch Arch Fixed 1 release
VersionStatusFixed in
Fixed 3.2.3-2

References

Community-verified mitigations for this CVE will appear above when contributors publish them.

Verify integrity in audit chain (admin only). AS-IS.