CVE-2026-110735

low
EUVD alias: EUVD-2026-101305
Assigned by CNA: mitre
Published 2026-10-14 · Modified 2026-10-14
CVSS v3
2.5
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
CVSS v4 NEW
—
not yet in upstream
VIR risk
2.5

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Predictions

Exploit likelihood
27%
Patch ETA
—

Heuristic predictions, AS-IS, for prioritization only.

Mitigations

No mitigations published for this CVE yet.

The vendor-content worker queues fetches as references arrive (check back in a few minutes). Or — if you've already worked around this in production — publish your fix to the community-verified tier.

Propose a mitigation on Community Mitigations published via the community go through AI scoring + 2 human reviewers + 7-day silent objection window before landing here with source_tier=community-verified.

References

CWEs

CWE-195

Community-verified mitigations for this CVE will appear above when contributors publish them.

Verify integrity in audit chain (admin only). AS-IS.